Pestilence

  • Link: Pestilence on Steam
  • Genre: Stealth, Action
  • Engine: Unreal Engine
  • Team Size: 18 people
  • Duration: 8 months
  • Role/Title: Game Designer/Producer
About

Pestilence is a vertical slice of a first person stealth game. It was made as the final project of a M.A. in Game Design at U-TAD.

Embody the Lord of the Pestilence, a fallen God that still has some tricks up his sleeve. Possess the citizens of Trumana and use them as your disguise... or consume their bodies to use powerful abilities. Infiltrate the city and take revenge against those who took your powers!

Contributions

  • Acted as the game producer helping the team stay aligned, organized, and focused on delivering the game.
  • Established the core loop, pillars and general mechanics as part of the design team.
  • Created tutorials for the four main abilities, and contextual interactions.
  • Designed a lock-picking minigame to prompt strategic planning around guard patrols.
  • Prototyped, playtested and iterated on game features using Unreal Blueprints.
  • Iterated in the HUD presentation with the art team, focusing on readability and highlighting our visual identity.
  • Created camera curves and visual effects to achieve a more polished first person gameplay.